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63 Game Reviews

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Not fun at all.

Great game, but you need to dial back the difficulty a few notches. I had over a hundred bombs onscreen at one point, it got to the point where I didn't even need to look, I could just shoot and know I'd hit a bomb. With five enemies onscreen dropping two or three bombs a second, the number of bombs goes up pretty fast. Have you actually tried playing this game? Before you submit a game, try playing through it once. If you can't make it through, don't assume anyone else will be able to.
4 points for good graphics and a new take on an old idea, but the -6 is for difficulty, lack of explanations, and a horrible typing job.

Meh.

It just wasn't very good. I saw a toss-style game and got all excited, but it was just poorly executed. The physics were awful, first of all. I got different effects out of things each time I hit them, for example the trampolines very often slowed me down completely, like I hit an oil slick, and didn't boost me up at all. The bombs seemed to send me in different directions depending on where I hit them, which is either good programming or bad programming, depending. The fact that there was a 14m cap on height was annoying as well. Also, you should have money be awarded with distance traveled, not just from coin pickups. I got a 1300m shot once, but got absolutely no money from it. The upgrade shop could use some work as well; three functionality upgrades and a dozen wardrobe changes don't really constitute an upgrade shop. It got boring very fast because of the difficulty of getting money for upgrades, and I stopped playing before I finished upgrading all the way. If you decide to make a version 2, I'd suggest spending some time actually developing it. It's a very promising game, with great art and sound, but it seems like you just decided to stop working on it halfway through. Take some time and work on it; expand the upgrade shop, throw in a monetary bonus for distance, and maybe put in a story mode or progression or something, I don't know.
Overall, I give it a 3/10 and a 2/5.

Two problems:

1: There's a bug where, if you're falling fast enough, you can fly by holding W. It happens to me whenever I'm falling from more than 130 ft. above space and holding W. Gravity stops affected your turtle and you just go infinitely upwards until you let go of W.

2: I can't seem to get Worldsedge, even though I keep launching more than 264,000 ft.

Great game otherwise, the artwork is amazing.

Awesome

Great game, I love games like this. Reminds me a lot of games like I Wanna Be The Guy and Syoban Action, except without the insanity aspect to the game. I haven't beaten it yet, but I'm not giving up any time soon. I will save my Lastman!

Great

It's a great idea, and the game itself is good too. It was difficult enough that it was a challenge to get all the medals, but not to the extent that it wasn't fun to play. Overall, I give a 8/10
Only problem I had with it was that the medals didn't save :'(

Great game, but...

...it was way too easy, and exp was far too easy to get. I was at max level by stage 4, and the rest of the game was a walk in the park. I was hoping I'd at least get the ability to break red rocks when I finished the game, just for the fun of going back to the other levels and tearing them apart. :D

Overall, not a bad game, but it was way too short and far too easy. It looked really nice and had great BGM, though.

Needs a lot more work.

- You get stuck whenever you hit an arrow.
- Controls are never explained.
- I broke it at one point by jumping and hitting shift as I hit the ceiling. The player disappears and the game glitches out.

Overall, it was pretty good (and I still love the concept), but you should run some testing before submitting it.

Physics weren't great, but overall not bad.

It was a decent game, but I constantly fell through corners of blocks. Also, jumping was a bit weird, it seemed like there was barely any horizontal momentum and lots of upward momentum, so it was tricky to judge how far I could jump. Overall though, it wasn't bad. It got really repetitive really quick and a change in music/background would be nice, but the idea of it was decent, almost like a Qbert feel. One thing I'd suggest changing is to make more interesting puzzles, not so much the annoying block-just-out-of-reach kind of puzzles.

RJGames responds:

Thanks for your feedback. I agree with what you said, and will take it into account

...

The game doesn't start until you wait at the fake Game Over screen for about five minutes, by the way.

Anyway, great game overall. I like the prank beginning, but the following gameplay is what really makes this game great. I love the way you did the battle system, it's challenging without being too hard. It's got a nice learning curve too, thanks to the quick tutorial in the beginning. The graphics and sound are amazing, and the BGM fits surprisingly well. I'd love to see this expanded on, maybe an Edge of Sanity 2?

Decent game

Not bad, but the physics could use some work.

Age 33, Male

RIT

New York

Joined on 3/7/04

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