Meh.
It just wasn't very good. I saw a toss-style game and got all excited, but it was just poorly executed. The physics were awful, first of all. I got different effects out of things each time I hit them, for example the trampolines very often slowed me down completely, like I hit an oil slick, and didn't boost me up at all. The bombs seemed to send me in different directions depending on where I hit them, which is either good programming or bad programming, depending. The fact that there was a 14m cap on height was annoying as well. Also, you should have money be awarded with distance traveled, not just from coin pickups. I got a 1300m shot once, but got absolutely no money from it. The upgrade shop could use some work as well; three functionality upgrades and a dozen wardrobe changes don't really constitute an upgrade shop. It got boring very fast because of the difficulty of getting money for upgrades, and I stopped playing before I finished upgrading all the way. If you decide to make a version 2, I'd suggest spending some time actually developing it. It's a very promising game, with great art and sound, but it seems like you just decided to stop working on it halfway through. Take some time and work on it; expand the upgrade shop, throw in a monetary bonus for distance, and maybe put in a story mode or progression or something, I don't know.
Overall, I give it a 3/10 and a 2/5.