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63 Game Reviews

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Not bad...

But you should really finish it a bit more before submitting. Graphics were nice, but there were no instructions and you were invulnerable. I liked the acceleration effect (ie. slow build-up to top speed), but you might want to increase the acceleration. Right now, it just feels a bit laggy.
Overall, not bad. Finish it up a bit more and resubmit, and I think it'll turn out pretty nicely.

quazzi58 responds:

Thanks for the constructive response yeah I'm a real noob. This will not work if you do not have flash 10. This was done in CS4 and well I exported for that. I will resubmit for those who can't view. I import all my as3 code and i cannot figure out how to get my title screen to appear. I have made one but for some reason I can't get it to show. I created the intro in a separate file and can't seem to get them connected. I also cannot seem to find anywhere a tutorial on how to make a healthbar based on a variable such as my hit variable. More or less i want after being hit 100 times your health would be zero and game over/showscore/restart_btn

Amazing game...

...but it's missing something. I don't mind that there's no leveling system, the way you set it up worked nicely. The fact that there were only two store points wasn't bad either, it forces players to conserve items and find other ways of staying alive. The only real thing I had a problem with was the fact that there were no save points. It wouldn't be hard to implement, considering the only things you have to keep track of are the level reached and the number of items. There's plenty of documentation out there if you don't know how to make save files in Flash and want to learn. I'd have given this a 10/10 if there were save points, but dying against Goku and having to start from the beginning again was just too much for me. Great game overall, though.

Not very god.

Frustrating UI, aimless arcade mode, difficult control system overall... the list goes on. I honestly just didn't like this game.
I'd suggest making the weapon system in Classic a bit easier to control, or at least giving some description of what each of the weapons did. Maybe old-time fans will know what to do, but I just came in on this one and I've got no clue. Can you collect particles with the Black Hole Bomb? If you can, can you change beam colors? And if you can change beam colors with it, there should be some indication of what beam color you're on.
As for Arcade Mode, I felt like it was pointless, monotonous, and overall boring. I collected about 200 particles before giving up and quitting, there was just no indication of progress. Maybe you could include a progress bar that shows progress through the level and the locations of checkpoints?
I didn't get into either of the two unlockable game modes, so I can't really say how they were.

If anyone's interested, here's the list of Achievements:
1. Beat Hardest without dying once
2. Beat First boss on easy
3. Beat Hard mode
4. Survive Survival mode for a long time AND a longer time
5. Get 25,000 for a score in normal mode
6. Get 25,000 for a score in hard mode
7. Beat normal without dying once
8. Fill up the enemy list
9. Beat boss 1 in hard
10. Beat boss 2 in hard
11. Beat boss 3 in hard
12. Beat last boss in hard
13. Beat easy mode
14. Get a lot of particles in classic
15. Beat the game in normal or hard mode without dying once
You can access this in-game by typing How To in the password box, then Ctrl+V into Notepad to see it. This password comes from the How To section, obviously.

Monotonous

Not a bad game, but it gets very boring after a while. I stopped playing at level 37, it just stopped being fun. If you come out with a sequel or update this, you should include a few more upgrades for turrets. You could give a multi-fire upgrade to the turrets and rocket launchers, and maybe include a third wave upgrade for the pulse cannon. Besides that, I loved it. Noticeable change between difficulty levels with a decently easy Easy level, which most games somehow miss, and a good rate of increase in difficulty through the game. I'd like to see a sequel to this. :D

Awesome Game!

Took me a couple tries, but then I realized what I was doing wrong. You have to remove all the Lethality things, then boost the middle column. I kept leaving sneezing and coughing on, hoping people would think it was a Cold and go to Western Europe anyway.

Great game though. I managed to get #9 on the scoreboard, too. :D

I love it!

Now if only Zeus was in Brawl as an assist trophy... ;)

Eh...

I'm sorry, but I didn't like it at all. The aiming is too slow, the cannonball moves likes it's covered in tar, the aliens maneuver a bit too much for me to hit them (that part may be my fault), the second wave of aliens are even faster and more dodgy, the upgrades cost way too much for their worth, etc. I don't want to fill your reviews list with negative comments, so I'll stop there. If you rework it to maybe have more of a learning curve (ie. the aliens go slower at first and gradually speed up), it would help out a lot. I give it a 2 for the innuendos in the upgrade screen and for the creativity. I've never seen another game like it. :)

Very good.

I loved all the different spells you can get and the ways you can use them together. My favorite combo was running into the middle of a mob with Holy Armor on and casting Meteor and Lightning once they swarmed around me. :D

A few things that could be made better:
-Upgradeable sword. I know it's been said before, but it's worth saying again. Even if it just rises in strength each level, that would help.

-Satan's Touch seemed to be very weak compared to Ball of God. BoG could kill an entire mob of bosses in one shot, while Satan's Touch only brought them down to low health.

-I would have liked a description of each spell on the skill page, it would have made it easier to decide which spell to buy first.

-Instead of only having an HP bar over enemies' heads, it would have been nice to be able to click on an enemy and see its HP on the bottom/top of the screen in number form. Spell damage could also be added to the skill page. That would help a lot in deciding which spell to use. (For example: Enemy 1 has 1,000hp and Meteor does 100 damage/second for 5 seconds, so it will take two Meteors to kill it.)

-Did every enemy give the same exp? It looked like I got the same exp from killing a boss that I did from killing a mage, which is not cool. If I spend ten minutes firing fireballs at a boss, I'd like to get more exp then if I hacked a mage to death in ten seconds.

-You should put in a Survival Mode, where there's just infinite Waves of enemies. You could put sword and armor upgrades into this mode, too. Maybe even a Regeneration skill that would slowly regain your Health without casting a spell.

Besides that, great game. 9/10!

Good, but needs some work.

The enemy turrets do way too much damage, especially since you can't repair your towers. You should at least make those trucks give more money since they're actually damaging you.

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